﻿#region Legal

// Jimmy Zimmerman
// Team Mongoose
//
// END USER LICENSE AGREEMENT
// IMPORTANT - READ THIS CAREFULLY:  This End User License Agreement is a legal agreement
// between you (either an individual, business entity, currently active identity of an
// individual with Multiple Personality Disorder, octopus overlord, or otherworldly entity),
// and Team Mongoose, for the enclosed, components.
//
// By reading this document and/or installing this product, you agree to be bound by the
// terms of this EULA.
//
// Team Mongoose owns all copyright, trade secret, trademark, trade wars,
// patent, portent, and potential rights to these components.  Team Mongoose
// grants you the right to deploy the enclosed components.
//
// If you agree to the terms of this EULA, a license to use these components is granted to you.
//
// If you should happen to benefit from the enclosed components, then you are legally and
// contractually bound to thank us for it. Send your regards to jimmyzimms@hotmail.com.
//
// OTHER RIGHTS AND LIMITATONS
// You may not reverse-engineer, decompile, decode, disassemble, psycho-analyze, or otherwise
// attempt to find hidden meanings between the lines of this EULA; unless, of course, you should
// happen to find some, and they are funny.
//
// You may not translate this EULA or any part of the components into Ancient Sumerian.
//
// THESE COMPONENTS ARE PROVIDED “AS-IS” WITHOUT WARRANTY OF ANY KIND. ANY USE OF THE COMPONENTS
// CONTAINED IS AT YOUR OWN RISK. TEAM MONGOOSE DISCLAIM ALL WARRANTIES, EITHER
// EXPRESS OR IMPLIED, WITH RESPECT TO THE ACCURRACY AND CORRECTNESS OF THE COMPONENTS CONTAINED
// HEREIN. TEAM MONGOOSE DOES NOT WARRANT THAT THE COMPONENTS ARE FLAWLESS.
//
// REDISTRIBUTION AND USE IN SOURCE AND BINARY FORMS, WITH OR WITHOUT MODIFICATION, ARE PERMITTED
// PROVIDED THAT THE FOLLOWING CONDITIONS ARE MET:
// * REDISTRIBUTIONS OF SOURCE CODE MUST RETAIN THE ABOVE COPYRIGHT NOTICE
// * REDISTRIBUTIONS IN BINARY FORM MUST NOTE THE USE OF THE COMPONENT IN DOCUMENTATION AND/OR
//   OTHER MATERIALS PROVIDED WITH THE DISTRIBUTION.
// * NEITHER THE NAME OF TEAM MONGOOSE MAY BE USED TO ENDORES OR PROMOTE PRODUCTS
//   DERIVED FROM THIS SOFTWARE WITHOUT SPECIFIC PRIOR WRITTEN PERMISSION.
//
// IN NO EVENT SHALL TEAM MONGOOSE BE HELD LIABLE FOR INCIDENTAL, SPECIAL, INDIRECT,
// INCONSEQUENTIAL, UNBELIEVABLE, EXAGGERATED, VERBOSE, OR TYPICAL DAMAGES INCURRED WHILE USING
// THE ENCLOSED COMPONENTS.
//
// OUR STUFF ALWAYS WORKS - SOMETIMES.

#endregion

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;

namespace Mongoose.Games.BfgRoster.Tests
{
    [TestClass()]
    public class LockableListTests
    {
        [TestMethod()]
        public void ConstructorShouldSetExpectedValues()
        {
            var list = new LockableList<Object>();

            Assert.IsFalse(list.IsLocked);
            Assert.IsFalse(((IList<Object>)list).IsReadOnly);
            Assert.IsFalse(((IList)list).IsFixedSize);
        }

        [TestMethod()]
        public void LockShouldSetExpectedValues()
        {
            var list = new LockableList<Object>();
            list.Lock();
            Assert.IsTrue(list.IsLocked);
            Assert.IsTrue(((IList)list).IsReadOnly);
            Assert.IsTrue(((IList)list).IsFixedSize);
        }

        [TestMethod()]
        public void ListShouldBeReadOnlyOnceLocked()
        {
            var list = new LockableList<Object>();
            list.Add(new Object());
            list.Lock();

            var tests = new Action[]
                            {
                                list.Clear,
                                () => list.Add(new Object()),
                                () => list.Insert(0, new Object()),
                                () => list.Remove(list.First()),
                                () => list.RemoveAt(0),
                                () => list[0] = new Object()
                            };

            foreach (var test in tests)
            {
                try
                {
                    test();
                    Assert.Fail("Exception should have been thrown");
                }
                catch (InvalidOperationException exception)
                {
                    Assert.AreEqual("The current list is locked for modification.", exception.Message);
                }
            }
        }
    }
}
